![]() ![]() Outlive is somewhat of a curiosity, being more of a throwback to a previous RTS era in a time when major strategy companies (Blizzard, Ensemble, Westwood) have all gone full 3D with their games. Resources don’t have a numerical value, but rather degrees of purity that lower as you extract. But it also leads to stalemates where players seesaw over resource points. This is an interesting take as it forces players to seek out extra resource points to fund larger armies for concentrated attacks. You can cheap out on this and cut costs via the maintenance slider, but doing so will make your combat units slower and less efficient. That last bit is important, as keeping units operational isn’t free – every unit needs a small flow of cash for maintenance. And you can scrap destroyed units for credits (Total Annihilation).Ĭombat is unmistakably simple here, and you’ll never need to dive into any finer tactical considerations beyond ‘left click on enemy unit to attack’ whilst keeping your economy up and running. The latter is quite useful, allowing units that are low on health to automatically run back to the safety of your base where they very slowly auto-repair (something we’ve already seen in Dark Reign). Outlive at least sports a speed slider to better control the action, and units have several AI options as well, such as the ability to plot precise patrol paths around your base or to adjust the AI retreating stance. Unfortunately you can’t stack your research options, and an aggravating pop-up scientist will constantly badger as to which option he thinks you should fund next.Īs with most games of its ilk, large-scale engagements can degenerate into confusing frays where it’s almost impossible to distinguish what’s going on. ![]() Research options help to improve your buildings and units in numerous ways, and the range of stuff you can upgrade is pretty diverse. Some buildings and most units (air and land-based) are locked by default, which brings to light the game’s fairly standard research tree. Base-building is centered on constructing mining facilities atop resource mounds (of varying levels of purity) which your harvesters then extract and ship off to the refinery for credits. Gameplay is standard fare with several structural and combat curiosities thrown in and plenty more ripped off. The only glaring mistake is the lack of an idle builder button or key (made more frustrating by the fact that all units sort of blend into the scenery). Bases need lots of power plants to function.Ĭontrolling the action is made easy thanks to the flexible interface – hotkeys are easy to grasp, the unit info panel spells out everything and the advanced AI options a welcome feature. ![]()
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